THE CODINGS DONE BY ME ARE THE ONES HIGHLIGHTED ABOVE. I basically did manually in typing out the codes plus with some referencing from the net and your tutorials in class.
Game Starter Page:
Gun that I've modelled:
First-person view
Side view
Clown enemies bombs:
3 Bonus items:
#1 Teddy Bear
#2 Briefcase
#3 Hammer
Description:
Start of the game
The player will be equipped with only a gun. He has to manoeuvre hi way through the circus like terrain with one goal in mind - to get himself alive till the exit of the circus at the other end. It won't be easy for the player because along the way there will be clown bombs(as shown above) that will appear randomly to attack him.
Game points
With the gun, one shot of the clown bomb will entitled the player with a point. Bonus points will be given if the player managed to shoot the "higher level clown bomb" which are the ones with spikes on them and also if the player can collect the 3 hidden items that are placed somewhere in the circus area. Kill as many clown bombs along the way and collect those hidden items and the player will be ensured a highscore at the end.
Effects used in script
We will be using the C# script taught in the lesson which is the one whereby as soon as we click on the mouse button, the bullet will come out and actually bursting into a small explosion upon contact with the target object. So every shot, an explosion of the clown bomb will entitle the player with the respective points. All the controls for our game will definitely be based on the the script codings.
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