I will use this effect by placing it around the circus scene. Make it look like a rundown area. This effect was done by having the particle system and a texture that has been applied. By having a cone emission, it gives the fire its shape. Basic attributes were tweaked such as Emission, Velocity over lifetime(Z axis were adjusted) etc.
2. Rain particle effect
This rain efffect will be placed outside the circus. It just adds to the mood and make the game more realistic having the weather condition being placed into the game. Might be putting a rain audio so as the player is playing, not only that he can see the rain but hear the sound of rain pelting down onto the circus canvas.
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